Khushal Agrawal

Systems programming / active

Game Boy Emulator

A Rust emulator for the original Game Boy architecture, including CPU work, picture processing, instruction decoding, and SDL rendering.

Architecture Overview

The emulator models the Game Boy as a set of cooperating hardware components: CPU, memory, instruction decoder, picture processing unit, timers, and SDL-backed rendering.

Technical Challenges

  • decoding and executing the instruction set
  • coordinating CPU and PPU timing
  • modeling memory-mapped hardware behavior
  • rendering frames through SDL
  • validating behavior against ROM expectations

Benchmarks

Useful measurements include instruction throughput, frame pacing, rendering stability, and compatibility against small test ROMs.

Lessons Learned

Emulators are a forcing function for precision. Small timing or state-machine mistakes tend to surface quickly as visible rendering or execution bugs.

Tools

Rust, SDL